Release date: September 12th 2017
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
I have never played the kinds of games mentioned in this book, or even anything similar, so I was a little worried going in that it might be hard to lose myself in the story. But it’s Marie Lu and I’m pretty sure she could write any plot and have me get lost in her words and her story. The plot focused a lot on gaming and technology but it didn’t stray off into an area I, as a non-gamer, couldn’t understand. I enjoyed all the action of the game, the saboteur plot, and the dynamics between the team Emika was chosen to be on as a part of her cover in the Warcross Championships.
Emika was an amazing character. I loved how hard she fought even when it seemed like there was no hope. She refused to give up. She was protective, determined, and smart. She was a brilliant hacker, which helped her a lot of the time but also got her into trouble. Turned out glitching her way into the Warcross Championship was a good thing for her since it led to a job offer and we got to see her at her best, tracking down information on a threat to the Games. With the plot being very heavy on the Warcross game and the set-up to the Championships, Emika was really the only character to get a lot of development. We saw her go from someone who barely trusted anyone to opening up to her team and relying on people other than herself.
I’m excited to see how the supporting characters development in this series. I really liked Emika’s teammates in the Warcross Championships and hope we get to see a lot more of them. They didn’t have a whole lot of screentime(pagetime) but still made an impression. I also liked the flirty banter between Emika and Hideo. It should be interesting to see how all the relationships between these characters progress in the series.
The plot had a lot of action, fast-paced, but still detailed enough so that a non-gamer like me could understand the happenings of the game as they were playing it. It sounded like a cool game. The whole book felt like it would look fantastic on the big screen(if they didn’t ruin it). I ended up finishing this in under two days because I just didn’t want to put it down. I had so many theories and I needed to know if they were right. Plus with Marie Lu, I never want to stop reading until the book is finished.
*I received an advanced reader copy of this book from Indigo Books & Music Inc. in exchange for an honest review*